@Awesomeness(level = 100, item = @Awesomeness.Thing("Ice cream!")) @interface Awesomeness { int level() default 42; Thing item() default @Thing("Hamburger!"); @interface Thing { String value() default "Bacon!"; } }Now if I can only do something useful with this...
And yes, the compiler does detect cycles. Awesome!!
lol interesting
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